Game Components

Explore the digital components that make up the MootFlip game system

Game Components

Discover the digital tools and pieces that make up the MootFlip game system

The Hexagonal Lattice Game Board

The MootFlip game board is a digital hexagonal lattice wrapped onto a torus (donut shape), creating a continuous space with no edges. This unique structure allows patterns to wrap around the board and interact with themselves.

Board Structure

  • Hexagonal Grid: The board consists of interlocking hexagonal cells arranged in a toroidal structure
  • Concentric Rings: The board is organized into 5 concentric rings, labeled r₀ (center) through r₄ (outer edge)
  • Coordinate System: Each hex is identified by its (x,y) coordinates, with (0,0) at the center
  • Toroidal Wrapping: Moving beyond the edge of the board wraps to the opposite side, creating a continuous playing field
  • Cell Count: Standard board contains 91 hexagonal cells (19 cells per ring)

Ring Properties

Each concentric ring has unique properties that affect gameplay:

r₀ (Center Ring)

  • Highest energy density (+2 energy generation)
  • Slowest time scale (patterns evolve at 0.5× speed)
  • Strategic control point (provides board-wide bonuses)
  • Contains only the central hex

r₁ (Inner Ring)

  • High energy density (+1 energy generation)
  • Slow time scale (patterns evolve at 0.75× speed)
  • Contains 6 hexes surrounding the center

r₂ (Middle Ring)

  • Standard energy density (normal energy generation)
  • Normal time scale (patterns evolve at 1× speed)
  • Contains 12 hexes

r₃ (Outer Ring)

  • Low energy density (-0.5 energy generation)
  • Fast time scale (patterns evolve at 1.25× speed)
  • Contains 18 hexes

r₄ (Edge Ring)

  • Lowest energy density (-1 energy generation)
  • Fastest time scale (patterns evolve at 1.5× speed)
  • Contains 24 hexes
MootFlip game board with coordinate system

Game Board Visualization

The image above shows the MootFlip game board with its coordinate system. Notice how the hexagonal cells are arranged in concentric rings around the central (0,0) hex. The coordinates follow an axial system where:

  • The x-axis runs from top-left to bottom-right
  • The y-axis runs from bottom-left to top-right
  • The third implied axis (z = -x-y) runs vertically

This coordinate system makes it easy to calculate distances and determine adjacent hexes, which is crucial for pattern placement and interaction calculations.

Cell States and Properties

Each hexagonal cell on the board can have various states and properties:

Activation State
  • Active (contains a pattern)
  • Inactive (empty)
  • Contested (multiple pattern influences)
Energy Level
  • Range from 0.0 to 1.0
  • Visualized by brightness
  • Affects pattern stability
Phase Angle
  • Range from 0° to 360°
  • Visualized by color hue
  • Determines interaction types
Ownership
  • Player 1 (typically blue/red)
  • Player 2 (typically green/yellow)
  • Neutral (no owner)

Board Variants

MootFlip offers several board variants for different gameplay experiences:

Standard Board (91 hexes)

The default balanced board for competitive play

Compact Board (61 hexes)

Smaller board for faster games and more immediate conflicts

Extended Board (127 hexes)

Larger board for longer strategic games with more room for pattern development

Asymmetric Board

Features terrain obstacles and special cells for unique strategic challenges