HomeGame Structure

Game Structure

Understand the phases, turns, and overall flow of a MootFlip match from beginning to end.

Game Phases

A MootFlip match progresses through distinct phases, each with unique strategic considerations and gameplay dynamics.

Early Game (Turns 1-5)

The opening phase focuses on establishing initial board presence and securing key positions.

Key Characteristics

  • Limited energy resources (3-5 per turn)
  • Focus on board positioning and control points
  • Initial pattern deployment and basic networks
  • Minimal pattern interactions and conflicts

Strategic Focus

  • Secure at least one control point
  • Establish a foothold in preferred board regions
  • Deploy foundation patterns for your strategy
  • Scout opponent's pattern types and likely strategy

Mid Game (Turns 6-15)

The development phase where pattern networks expand and strategic conflicts emerge.

Key Characteristics

  • Increased energy generation (5-8 per turn)
  • Pattern networks begin to interact and conflict
  • Quantum effects become more prominent
  • Control point contestation intensifies

Strategic Focus

  • Develop coherent pattern networks
  • Disrupt opponent's emerging strategies
  • Establish energy flow systems
  • Begin working toward preferred victory condition

Late Game (Turns 16+)

The culmination phase where victory conditions are pursued and decisive conflicts occur.

Key Characteristics

  • Maximum energy generation (8-12 per turn)
  • Complex pattern interactions and quantum effects
  • Victory conditions become achievable
  • High-stakes tactical decisions

Strategic Focus

  • Execute final push toward victory condition
  • Defend against opponent's victory attempts
  • Deploy powerful high-cost patterns
  • Manage time resources carefully
MootFlip game phases visualization

Visualization of board state progression through early, mid, and late game phases

Turn Structure

Each turn in MootFlip follows a structured sequence of phases that allows for strategic planning and tactical execution.

Turn Phases

Each turn progresses through five distinct phases:

1. Regeneration Phase

Automatic resource replenishment and system updates.

  • Gain energy based on current game phase and board position
  • Recover one random pattern if any are exhausted
  • Update temporal state (increment turn counter)
  • Apply time crystal effects

2. Planning Phase

Strategic analysis and decision-making.

  • Review current board state
  • Analyze pattern evolution projections
  • Formulate strategy for the turn
  • Select patterns for activation or modification

3. Action Phase

Execution of planned moves and tactical decisions.

  • Place new patterns on the board (3-5 energy per pattern)
  • Modify existing patterns (1-3 energy per modification)
  • Adjust phase angles (1 energy per 45° adjustment)
  • Activate special abilities (variable energy cost)

4. Commitment Phase

Finalizing decisions and locking in actions.

  • Review all planned actions
  • Confirm final decisions
  • Lock in actions for processing
  • End player input for the turn

5. Resolution Phase

System processing of all actions and outcomes.

  • Process actions in order: energy, phase, pattern, special
  • Resolve pattern interactions according to quantum rules
  • Apply state changes to the board
  • Display results visually

Turn Flow Visualization

1

Regeneration Phase

Automatic resource updates

System: You gained 7 energy. Pattern "Vortex" recovered.
2

Planning Phase

Strategic analysis

System: Pattern evolution projections available. Board analysis ready.
3

Action Phase

Execute planned moves

Player: Placed Shield Pattern at (2,3). Adjusted phase of Portal Pattern by 45°.
4

Commitment Phase

Finalize decisions

Player: Confirmed all actions. Turn committed.
5

Resolution Phase

Process outcomes

System: Processing actions... Pattern interactions resolved. Board state updated.

Turn Sequence Flow

The turn sequence is designed to provide a structured framework for decision-making while maintaining game flow:

  • Regeneration and Resolution phases are automatic (system-controlled)
  • Planning, Action, and Commitment phases require player input
  • Players can freely move between Planning and Action phases until Commitment
  • Once the Commitment phase is completed, actions cannot be changed
  • After Resolution, play passes to the opponent for their turn

Match Formats & Victory

MootFlip offers various match formats and multiple paths to victory, allowing players to choose their preferred playstyle and strategic approach.

Match Formats

MootFlip supports several different match formats to accommodate various playstyles and time constraints:

C

Casual Match

  • Single game with standard rules
  • 30-minute time bank per player
  • No rating impact
  • All board variants available
  • Ideal for learning and experimentation
R

Ranked Match

  • Single game with competitive rules
  • 20-minute time bank per player
  • Affects player rating
  • Standard board only
  • Matchmaking based on skill rating
T

Tournament Match

  • Best-of-three or best-of-five series
  • 15-minute time bank with 10-second increment
  • Affects tournament standing
  • Standard board with tournament-specific rules
  • Scheduled in advance with official oversight
B

Blitz Match

  • Fast-paced single game
  • 5-minute time bank with 3-second increment
  • Separate blitz rating
  • Compact board only
  • Emphasizes quick thinking and intuition

Victory Conditions

MootFlip offers multiple paths to victory, allowing players to pursue strategies that align with their preferred playstyle:

Pattern Dominance

Achieve a stable pattern network covering at least 60% of the game board.

Requirements:

  • Connected pattern network (all patterns must be linked)
  • Stability rating >0.7 across the network
  • Maintained for 1 full turn (opponent's turn and back to you)
  • At least 60% of active hexes under your control

Quantum Resonance

Create a complete resonance network connecting all concentric rings of the board.

Requirements:

  • At least one pattern in each concentric ring
  • Phase coherence >0.8 across all connected patterns
  • Energy flow continuity throughout the network
  • No breaks or disruptions in the resonance path

Temporal Mastery

Establish a time crystal structure that persists through three complete evolution cycles.

Requirements:

  • Periodic pattern structure with defined evolution cycle
  • Symmetry breaking dynamics (non-trivial evolution)
  • Maintenance through external perturbations (opponent actions)
  • Complete three full evolution cycles without disruption

Energy Singularity

Concentrate energy flow to create a singularity at any point on the board.

Requirements:

  • Energy concentration >0.9 at a single cell
  • Stable flow channels from at least 3 directions
  • Maintained for 1 full turn
  • Singularity must be self-sustaining (positive energy balance)

Alternative Victory Conditions

In addition to the four primary victory conditions, matches can also end through:

  • Concession: A player voluntarily concedes the match
  • Time Forfeit: A player exhausts their time bank completely
  • Disconnection: A player disconnects and fails to reconnect within the allowed time
  • Draw Agreement: Both players agree to a draw (tournament matches only)
  • Turn Limit: The match reaches the maximum turn limit (50 turns) without a victor